Creative brief template for Ecommerce
Free download as CSV and Markdown. Nothing sits in front of the file: no form, no account, no email address.
The files
What it is
The creative brief with three columns a store needs: which slice of the catalogue this asset sells, exactly which product is in frame, and whether the offer appears on screen.
Everything else is the general creative brief, unchanged. One row per asset, a hook written as what happens, one message with a proof beside it, the specs up front and an honest must-avoid.
When to use it
Write it before a shoot is booked. In a store the shot list is the expensive part, and a shoot briefed from a campaign rather than from a list of assets produces footage that covers everything loosely and nothing exactly.
Use it again whenever the range changes. An asset naming a product that is out of stock is worse than no asset at all.
| Type | How to fill it | |
|---|---|---|
| Asset ID | Text | A short stable identifier that goes on the file, the ad name and the test row, so a season's best performing asset can be found again when the next shoot is planned. |
| Concept | Text | The idea this asset expresses: product in use, unboxing, before and after, the offer card. Assets sharing a concept are judged together, which is how a store learns what its range responds to. |
| Format | Text | What is being made: a vertical video, a static from existing photography, a carousel of three rooms, a set of text lines. In a store the format decides whether this needs a shoot day or an afternoon. |
| Placement and aspect | Text | Where it runs and at what ratio. A set composed for a portal-style horizontal listing loses its sides in a vertical placement, and a product centred in one ratio sits under the interface in another. |
| Hook | Text | What happens in the first frame, written specifically: the product already in use, no logo, no title card. In a feed the first frame is the only part of the asset most people will ever see. |
| Message | Text | The one thing the viewer has to believe about this product. One. An asset carrying three reasons to buy delivers the first badly and abandons the rest. |
| Proof | Text | What makes it credible, and in a store that is almost always a demonstration: the task performed end to end, the fit shown on a real person, the thing unpacked. Quality claims are cheap and weak. |
| Call to action | Text | What the viewer is asked to do, in the words the collection page uses. A mismatch between the ad and the page is a drop-off that never appears in any report about the ad. |
| Specs | Text | Duration, dimensions, file type, safe areas and caption requirements, written before the shoot rather than discovered at delivery, because a re-edit costs more than a specification. |
| Must include | Text | Anything that has to appear: the range name spoken once, captions burnt in, a logo placement. List it rather than assuming the editor knows the brand's habits. |
| Must avoid | Text | Anything that must not appear, with the reason: no discontinued colourway, no price on screen, no delivery promise operations has not agreed, no music that cannot be licensed for paid use. |
| Due date | Date (YYYY-MM-DD) | The day the finished asset is needed, which in a store is before the season's build week rather than on the launch date, with room for a review and one re-edit. |
| Owner | Text | The person who commissions this asset, reviews it against this row, and says whether it is finished. |
| Catalogue segment | Text | The slice of the range this asset sells: best sellers, new arrivals, a hero product, clearance. It decides the offer, the proof and how long the asset will stay usable. |
| Product in frame | Text | Exactly which product, variant and colourway appears. Vagueness here produces footage of something that is out of stock by the time the asset runs. |
| Offer shown | Text | Whether the offer appears on screen and in what words, or explicitly not. An offer burnt into a video is an asset that expires the day the offer does. |
Brief the shot list, not the campaign
In a store the expensive part of creative is production, and production is booked from a list of shots. A shoot briefed from a campaign brief produces footage that covers the idea loosely and no specific asset exactly, and the editor then assembles nine near-identical cuts out of material that was never framed for any of them.
One row per asset fixes that, because the rows become the shot list. Each row names its format, its ratio, its hook and the product in frame, and the shoot is planned to produce exactly those. It is a slower hour of planning and it usually saves a second shoot.
It also exposes an uncomfortable and useful fact early: how many genuinely distinct assets the campaign actually needs. Most stores over-brief variations of one idea and under-brief the three different ideas that would have told them something.
Name the product, the variant and the colourway
The product in frame column looks like excessive detail until the first time it is skipped.
A shoot that produced beautiful footage of a colourway with two weeks of stock cover has produced an asset with a two-week life. A hero product that is discontinued next season takes its creative with it. A variant that was not the one the campaign was about produces an ad whose click lands on a page showing something else.
So the cell names the product, the variant and the colourway, and it is checked against stock cover before the row is committed. Where cover is thin, the better brief is usually an asset that sells the segment — the range, the category, the use — rather than the single unit, because it outlives any one line.
Keep the offer off the screen
The offer shown column asks a question most stores answer by accident, and the default answer should be no.
An offer burnt into a video expires the day the offer does. In a category where promotions turn over every few weeks, that turns a well-made asset into a disposable one, and it means every promotion needs a new production round rather than a new landing page.
There are exceptions worth briefing deliberately: a peak week where the offer is the message, a clearance asset whose entire job is the discount. Those are rows where the answer is yes, written in the cell with the words that will appear and the date the asset stops being usable.
Everywhere else, the offer lives on the page the click lands on, and the asset survives the season.
Proof is a demonstration
Stores have the best proof available to any advertiser and frequently do not use it: the product, working.
The task performed end to end in real time. The fit shown on a person who is the size of the customer. The thing unpacked, assembled, used, cleaned. Those are expensive to fake and immediately persuasive, and they answer the question that actually stops an order, which is usually whether the thing will be as good as it looks.
Claims about quality are cheap and weak by comparison. Where a row's proof column says premium materials, the brief has not been finished.
Specs, and the crop that ruins the framing
The specification failure that recurs in this category is cropping.
A shot composed for a square placement, cropped to a vertical one, loses its sides; a product centred in one ratio sits under the interface in another. Because stores tend to produce one set of assets for many placements, this happens constantly and the result looks like a creative problem rather than a specification one.
Write the ratio each asset will run at, and where one asset serves two placements, write a safe area that works in both. Where the framing genuinely cannot survive the crop, that is two rows and two versions, and it is cheaper to know that at brief stage than after delivery.
Must avoid, in a store
The common ones are worth listing in every brief: no price on screen unless the offer shown column says otherwise; nothing from a discontinued line; no competitor product visible; no claim about delivery times that the operations team has not agreed; no music that cannot be licensed for paid use; no returns promise that the policy does not support.
Each is a line, each has caused a re-edit somewhere, and all of them are invisible to somebody who was not in the planning conversation.
Volume, and how a store runs out of creative
The constraint most stores hit is not budget, it is assets. A season's library is finite, and it is usually spent in the launch weeks, which leaves the long middle of a flight running the same three cuts until they fatigue.
The brief is where that is planned rather than discovered. Write the rows for the whole flight, not only for the launch, and mark which ones are held back for the sustain weeks and which for the peak. A shoot that produces a launch set and nothing else has produced half a campaign.
It also helps to brief a cheap tier deliberately. Not everything needs a production day: a static from existing photography, a customer's own footage where you have permission to use it, a plain text-led card. Those rows cost little, they extend the library, and in a feed they frequently hold their own against the expensive ones.
Before the work starts
Seven checks. One row per asset, each naming the exact product, variant and colourway. Every hook describes what happens in the first frame. Every asset carries one message with a demonstration behind it. Offer shown is answered explicitly, and the default is no. No asset depends on a product with thin stock cover. Must avoid names the colourways, claims and props that are out. And every due date leaves room for a review and a re-edit before the day the asset is needed.
The general template, and other industries
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Templates that go with it
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